Road to PSMIII

Sjoerd Nijland has written a nice series of blogposts about his road to PSMIII:

Definition of Scrum
https://medium.com/serious-scrum/definition-of-scrum-2d1f224256c

Empiricism: Transparency
https://medium.com/serious-scrum/empiricism-transparency-33adad8fbba2

Empiricism: Inspection, Part One
https://medium.com/serious-scrum/empiricism-inspection-part-one-cc4cd8bf98a8

Empiricism: Inspection, Part Two
https://medium.com/serious-scrum/empiricism-inspection-part-two-fafb785bd0c0

Empiricism: Adaptation
https://medium.com/serious-scrum/empiricism-adaptation-975f044a09b2

Scrum Values
https://medium.com/serious-scrum/scrum-values-1203813e0220

The Scrum Team
https://medium.com/serious-scrum/the-scrum-team-75b8004a4bc2

The Scrum Master
https://medium.com/serious-scrum/the-scrum-master-729e223f4b64

The Scrum Master’s responsibilities
https://medium.com/serious-scrum/the-scrum-masters-responsibilities-7ee05cae707e

The Product Owner
https://medium.com/serious-scrum/the-product-owner-6b7a63fef8fe

The Development Team
https://medium.com/serious-scrum/the-development-team-575d69054a9b

The Sprint
https://medium.com/serious-scrum/the-sprint-40d0ccc895f9

Sprint Cancellation
https://medium.com/serious-scrum/sprint-cancellation-c9a9c66e8c99

Scrum’s Artifacts
https://medium.com/serious-scrum/scrums-artifacts-6f07abfab11

The Product Backlog
https://medium.com/serious-scrum/the-product-backlog-7aec7daf844f

Estimation
https://medium.com/serious-scrum/estimation-103de626551e

Paper Plane Game

Copied from: https://agileparkinglot.blog/2018/11/25/paper-plane-game/

Purpose:

To demonstrate the power of time-box or Sprint that makes the heartbeat of an agile framework like Scrum.

Type:  Team Game

Paper_Plane-512
How many can you build in three minutes?

Time Needed: 45 minutes

Number of people per team: 6

Supplies Needed:

  1. Used Printer Paper 50 per team
  2. One flip chart and a marker to keep score

The goal of the game:

The goal of the game is for each team to create as much high quality tested planes that can fly a distance of at least 30 meters . The world record holder last checked in June 2016 was somewhere in Germany

Each iteration last 9 minutes.

IMG_0974 (1)
One fold at a time
  1. 3 minutes for planning,
  2. 3 minutes of actual build ( test included) time,
  3. 3 minutes for review/retrospective – 

Rules for playing the game:

  1. Build as many paper planes as you can in a 3-minute time box.
  2. One player can only do one fold at a time. That rules stays true for all three time-boxes.
  3. The planes should be built Rules and tested in the 3-minute increment
  4. Only planes that cross 30 meters will be counted
  5. Each team should give a count of how many planes they are going to build before the time-box starts.
  6. Subtract the final count of planes that actually flew from the planes that were built but were not tested or completed.  Eg: Team A said they will make 4 planes, 7 planes flew all the way but 5 were WIP ( work in progress). Subtract WIP so the actual is 7-5 =2
  7. The team has to come up with one idea of improvement at the retrospective. Have one member in the team be the counter.
  8. The front of the plane should be blunt to avoid injury to the team members.
  9. You cannot crush the plane into a ball and throw.

Please recycle the paper once done

Debrief: ( pick any two )

  • Each table talks about what made them improve over the three iterations
  • Talk about what would have happened if the time box was not there
  • Talk about how waterfall may be different from this.
  • Talk about who made the final design decisions in the team.
  • Talk about any wastes they removed from the system that helped them get better.

Disclaimers:

Original Creator: Not me. I am still trying to find out. I learned it from another trainer.

There are many variations of this game. This is one way I  use it in my workshops