👇ICEBREAKERS👇 05:03 🧻Toilet paper crusher or folder – Rakesh Kasturi 08:44 🧑🎨Art Remake – Margriet Buseman 12:29 🖌️Draw your Teammate – Robert Skrobe 15:21 🎨 Draw what teamwork looks like – Mehmet Karakus 18:14 🤔What is in the box GIF tournament – Sandy Lam 20:58 🐦Squiggle Birds Twist – Jason Ruud 26:19 🪑Grab a Seat & Marching Band – Andy Davis 31:39 🔢Bingo – Mardea Gartee
Looking for the spark of an idea, a deep-dive, or something down-on-the-ground to use on Monday? Welcome to our library on deeper, funner change. (Bonus: In this library, you can make all the noise you want.)
Create three columns on the board, like “Happy,” “Sad,” and “Action.”
Let the team roll the dice and pick them up one at a time. Every dice will have an image on the surface. Let the team members talk about the experience from sprint which comes to their mind while looking at the image. Make a note on either the “Happy” or “Sad” list. Repeat this activity for all of the dice.
Now against each happy or sad item, have the team dot vote on what they want to pick up to improve for the next sprint (my recommendation is to pick just one or maximum two, depending on your timebox).
Now for every item that is selected run a “1-2-4-All” session.
How to Run a “1-2-4-All” Session
Let the team members brainstorm over the topic individually and make notes on a sticky note for a full minute. Repeat the same activity in pairs (exchange the ideas in a brief manner) for no more than two minutes.
Repeat the same activity in quartets for four minutes, and do it one final time with the entire group sharing and noting the most suitable solutions around the topic for five minutes.
Note: you can customize the repetition based on your group size.
Once you have run the 1-2-4-All for the selected item, you will have solid actionable items derived by the team to conclude the sprint retrospective.
The basics of it involve getting the team to discuss the relative estimation of achieving a task. I’ve found this really useful for new members to the team to understand that a 13 for one team may not be a 13 for another, not due to ability but rather it all being relative to previous works done.
On a wall add to sets of estimation counting, anything you like… in this case I used Story Points and T shirt sizes, so one board is the points the other is shirts
Split the team in to two
give each an identical pack of items, don’t look at the yet.
Scenario – each object must be thrown at least one meter
Place the objects on the boards using relative estimation for difficulty
I purposely selected an ambiguous set of objects, which if the team ask for clarification I’ll answer.
So this is what we went for..
Cat – will it just let you? will it fight back
Ball – it is actually a medicine ball… I just don’t specify
Jaguar – worse than a cat… but actually the car
Sheet of paper – can you scrunch it? make a plane? again don’t specify
Per Beining created a nice card deck which he handed out during XP Days 2018. I really like the deck and already multiple colleagues asked me to share it with them. Unfortunately, the website from Per hasn’t launched (yet) and I have not been able to get a reply from him. I, therefore, made a quick scan of the cards myself.