Great article about how an experiment hit off but eventually was killed again. https://www.agilealliance.org/resources/experience-reports/self-organization-eats-agile-at-scale-for-breakfast/
Duncan Maddox created this quiz about the new Scrum Guide.
In this blog, we want to share with you how to play the ‘Scrum Accountability Game’ in a virtual setting and I’ll also be sharing our Mural template that you can use.
Today I had another simple and fun retro, this time I themed it using the classic Donkey Kong/Mario.
Here are the steps in which I facilitated it:
- I invited everyone to open the whiteboard. While everybody was doing so, a nice discussion started about the game itself (old donkey kong) and what everybody’s first gaming experience was (gameboy, amiga, sega, nes, etc). So I gave it a couple of minutes to set the mood.
- people started playing on the board by moving mario and the flames/barrels 😂 (tip, make sure to lock the level-background, via right click)
- I invited everyone to take about 10 minutes to come up with items for all of the questions and stick them on the board
- To signal the timebox was almost over, I started this tune in the background: https://www.youtube.com/watch?v=cttPiwzcKnc
- together we walked the board, whenever we identified improvements I already summarized them on stickies and moved those to the last section.
- during the “What obstacles did we overcome?” section, I added an additional question “what did we learn from this”, this helped us identify some additional improvements we could make
- I closed the session by asking anyone to recommend a game which we could play as a team together next week, and ended up scheduling a lunch session to play Among Us together
I stole the idea from here 😇: https://medium.com/@dougidle/the-donkey-kong-sprint-retrospective-983b4ae3bb42
Retropoly is a game to be played during retrospective meetings of Agile teams. It is based on the Monopoly game concept. It is mainly designed for Scrum teams, but it is suitable with minor adjustments for any other Agile methodology. The game is basically a fun, yet practical, tool to apply the twelfth principle of Agile manifesto: https://www.agilepractice.eu/retropoly/
Did a nice session last week by creating a Whiteboard in which we create the following columns:
- Quality Aspects
- Shortlisted Quality Aspects(Only 6)
- List down the risk associated with each quality aspect
- Impact x Likelihood
- Risk Response (Mitigation Strategy)
Stole the idea from here: https://www.ministryoftesting.com/testsphere/riskstorming
I came across this page where you can find a lot of energizers, games and other facilitation techniques: https://www.sessionlab.com/library/energiser