The Speed Boat game explores user’s pains and jobs. The heart of the game is a metaphor of a Speed Boat (product). It has anchors: current problems and pains in using the Product that prevents it from moving forward. The stronger the anchor, the higher amount of customer pain, the more anchor slows the boat down.
Read all about it here: https://www.scrum.org/resources/blog/enhancing-sprint-review-speed-boat-game