Copied from: https://agileparkinglot.blog/2018/11/25/paper-plane-game/
Purpose:
To demonstrate the power of time-box or Sprint that makes the heartbeat of an agile framework like Scrum.
Type: Team Game
Time Needed: 45 minutes
Number of people per team: 6
Supplies Needed:
- Used Printer Paper 50 per team
- One flip chart and a marker to keep score
The goal of the game:
The goal of the game is for each team to create as much high quality tested planes that can fly a distance of at least 30 meters . The world record holder last checked in June 2016 was somewhere in Germany
Each iteration last 9 minutes.
- 3 minutes for planning,
- 3 minutes of actual build ( test included) time,
- 3 minutes for review/retrospective –
Rules for playing the game:
- Build as many paper planes as you can in a 3-minute time box.
- One player can only do one fold at a time. That rules stays true for all three time-boxes.
- The planes should be built Rules and tested in the 3-minute increment
- Only planes that cross 30 meters will be counted
- Each team should give a count of how many planes they are going to build before the time-box starts.
- Subtract the final count of planes that actually flew from the planes that were built but were not tested or completed. Eg: Team A said they will make 4 planes, 7 planes flew all the way but 5 were WIP ( work in progress). Subtract WIP so the actual is 7-5 =2
- The team has to come up with one idea of improvement at the retrospective. Have one member in the team be the counter.
- The front of the plane should be blunt to avoid injury to the team members.
- You cannot crush the plane into a ball and throw.
Please recycle the paper once done
Debrief: ( pick any two )
- Each table talks about what made them improve over the three iterations
- Talk about what would have happened if the time box was not there
- Talk about how waterfall may be different from this.
- Talk about who made the final design decisions in the team.
- Talk about any wastes they removed from the system that helped them get better.
Disclaimers:
Original Creator: Not me. I am still trying to find out. I learned it from another trainer.
There are many variations of this game. This is one way I use it in my workshops