Build-your-own Sprint Planning Canvas!

You know, the Business Model Canvas, the Empathy Map, the Product Canvas: They all have one thing in common: Stacking up all the useful questions into one piece of paper, printable starting at A3 (or larger). Guiding the users through the nescesarry steps towards Awesomeness. (To be honest, if I would have had this brainwave before we started the meeting, it probably would have been a lot more easy to go through the process.)

So here it is, the current version of our Sprint Planning Canvas. As a team, we are still tweaking it to ask us all the right questions we need, so this is only the 0.3 version… But it’s good enough to give you an impression.

Find the complete post here: https://www.linkedin.com/pulse/build-your-own-sprint-planning-canvas-something-inspire-jaap-mintjes/

Why the Sprint Goal is not an Essential (Mandatory) Artifact

Although, the Sprint Goal is not defined as an artefact within the Scrum Guide it is an integral part of the Scrum framework. It provides an overarching objective for the Scrum Team which helps them to focus “WHY” is the team invested in the Sprint.

Why do we choose to conduct this Sprint? What is the value we seek to create? Why did we select these items from the Product Backlog and not others? How will we know whether the Sprint was successful in the Sprint Review? Those are the questions we seek to answer with the Sprint Goal and if we have no clarity on those aspects of Product Development then we are missing a key element of Empiricism, and missing a key Inspect & Adapt opportunity in Scrum.

Read the complete article here: https://www.scrum.org/resources/blog/why-sprint-goal-not-essential-mandatory-artifact

The many roles of a Scrum Master

Many of you know Barry Overeem’s 8 stances of a Scrum Master. They are brilliant, but they only touch the surface of what a Scrum Master is expected to do.

After an initial brainstorm – with contributions from many community members at Serious Scrum – we identified more than 50 different roles that a Scrum Master might play.

Read the complete article here: https://medium.com/serious-scrum/the-many-roles-of-a-scrum-master-7b7f62742198

Liberating Structures Iceberg

In this post Keith McCandless explores three primary levels of use and implications for future development.

  1. Playful-Practical Tools: Liberating Structures are a set of seriously playful tools that generate creative engagement and practical results in meetings.
  2. A Principled Repertoire: As LS are introduced into everyday work or activities, they start to replace conventional patterns at a deeper level. New habits and patterns start to form.
  3. Inventive DNA: Fewer users notice immediately the five microstructural design elements underneath each LS can be recombined endlessly.

The Five microstructural design elements are:

  • Make an invitation
  • Sequence & Allocate Time
  • Arrange Space
  • Configure Groups
  • Distribute Participation

Read the complete post here: https://blog.usejournal.com/liberating-structures-iceberg-fac5186e2a65